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Questions - Bill Adams: Satan's Hollow, Tron, etc. October 25th 5EST

Bill will be chatting with us for an hour on Sun October 25th, about some really beloved and famous Midway games. Hope you all can attend, put any questions for Bill in this thread.

Copied right from arcade-history.com, Bill's great credits;

Video Game Curve Ball 1984 Mylstar Electronics, Inc. [Northlake, IL, USA]
Video Game Discs of Tron [Environmental model] 1983 Bally Midway [USA]
Video Game Discs of Tron [Upright model] 1983 Bally Midway [USA]
Video Game Satan's Hollow 1981 Bally Midway [USA]
Video Game Spy Hunter 1983 Bally Midway [USA]
Video Game Tri-Sports 1989 Bally Midway [USA]
Video Game Tron 1982 Bally Midway [USA]


Creator Chat with Tron creator Bill Adams


All questions will be saved to be asked during the chat so others can ask follow ups / maybe think of something that hadn't crossed their mind before.

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G'day Bill.

I have some gr8 memories of playing DOT Environmental and Spy Hunter in the old days here in Perth, Western Australia. I heard stories over the years of un-sold Envirnomentals being converted and sold as standard uprights due to lowish sales. Was this the case?? Any interesting marketting stories linked to the fantastic Spy Hunter cabs??

Cheers in advance.
Hi Paul. I am sorry I was never involved in the manufacturing or sales of the games. I had left Midway before Spy was completed and not involved in the cabinet design. My guess is that uprights of Spy Hunter were probably a normal part of the run since most street locations would not have room for a sit down version.

Regards,
Bill

Paul Sprigg said:
G'day Bill.

I have some gr8 memories of playing DOT Environmental and Spy Hunter in the old days here in Perth, Western Australia. I heard stories over the years of un-sold Envirnomentals being converted and sold as standard uprights due to lowish sales. Was this the case?? Any interesting marketting stories linked to the fantastic Spy Hunter cabs??

Cheers in advance.
Hi Bill,

1. Id like to know how the project of Tron came to be for what parts of the project that were bestowed upon you ?

2. Was there any part of the Tron project that simply could not be put in the game? in other words, is everything in the game that was intended to be for its final production ?

3. What are your fondest memorys working with Bally / Midway ?

Thanks Bill for taking my questions and for giving us the great memorys and fun we all had back in the days when video games were supreme. We'll never forget that : )

Shane
The Tron movie came out and didn't do as well as anticipated. Was there any talk about scrapping the video game, or was it too far along in production and development?
The game Tron was a huge success for Bally/Midway. It continues to be a favorite amongst collectors even today. Was there any indication during the development that you had something great? Was there something unique to the game that you knew would make it stand out?
Bally/Midway often utilized outside game designers and developers (so I've been told), including Nutting & Associates. Around the Tron time, NA was working on a game that was also in the running for the Tron mantle. At the time it was called Earth Friend Mission. Where you aware of this game and the other development team (or teams) working on projects outside of Bally/Midway?
Disney has a reputation for having a heavy hand when it comes to the artwork for their property. How much involvement did Disney have with the artwork package on the game Tron? Was it 100% Disney design or was the entire package by George Gomez? Or a mix...
This ties in to Shane's question a bit about the development history of TRON.... can you talk a bit about this early TRON design doc?

http://driph.com/words/2008/08/the-tron-design-documents/

The initial presentation called for seven different levels... at what point were these whittled down to four? Was development time spent on gameplay that didn't make it into the final product?


The general story is that the Disc of Tron level was cut for technical reasons, or time constraints. How did DoT make it's way from a level in TRON to becoming its own complete game?
Some questions regarding the Environmental Discs of Tron:

1. Where did you get the digitized voice samples of Sark? Are they from the movie or from an actor during the game's development?
2. Where there any other "environmental" special effects (besides the sequencing lights and surround sound, etc.) that the developers wanted to put in the cabinet bu didn't make the cut?
3. Compared to Tron, the controls have a shield button and you can pull/push the spinner. Were there any other ideas for the control panel that didn't make it?
4. The word on the street is that Discs of Tron was supposed to be the 5th game in Tron but wasn't ready come production time. Is this true?


Also, was a "Space Paranoids" game (as in the Tron movie) ever envisioned to be a part of Tron or a stand alone game?

Thanks.

Tony
Hi Bill,

Great news to hear you will be spending some time with us reflecting on what most of us consider 'The Golden Age of Arcade Games'! Here are a few questions from me:

A fellow collector recently picked up a Tron upright and the exhilaration on his face needed no words to describe how excited he was. If you had to put your finger on why so many collectors some 25+ years later cherish this game...I would love to hear your theory about it.

What years did you work for Midway and besides the blockbusters we know about...what other games did you work on while you were there? Even games you didn't work on but specifically were being designed/developed while you were there is of interest.

Initially...how did you get into arcade game design and does it still play a role in what you do today?

When you look back on your work career specifically at your years at Midway...what comes to mind? Something you reflect on with a big smile, a small portion of a career you are surprised is still being discussed today, a frustrating way to make a living.....etc.

Thanks for your time today Bill - I look forward to the chat!

Alan
Tranquility Base Arcade
Detroit, MI
How many edots made ?
most common failed compent?
Why did it not get desgined to come in half

Difference between the edot board and dot boards (game boards)

what would you have changed knowing the games would still be around and made working so many years later ?


Spy hunter who came up with the controls?

tron
what would you do with current technology?
Same for edot
How do I know I am on the correct page to follow and ask questions on the chat with Bill Adams?

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